PIOTR PIEKARSKI
PIOTR PIEKARSKI
Hello! My name is Piotr Piekarski, I am an aspiring 3D Artist and Indie Game Developer, currently in my final year of BA (Hons) Game Art and Design in the University of Brighton. Welcome to my portfolio of some of my best 3D work.
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To see some the games I have made or worked on please have a look at my itch.io page here: https://p4rxstudios.itch.io/
A collection of my best 3D work
A futuristic spin on a fire hydrant. An unused prop for a game I am no longer developing.
The initial colour scheme I the fire hydrant was going to be.
A futuristic spin on a fire hydrant. An unused prop for a game I am no longer developing.
This is a environment of a swamp that I modelled as a final outcome for one of my modules.
The first render of the environment before any compositing and colour correction.
A render with all materials set to default with no texture detail.
This is a environment of a swamp that I modelled as a final outcome for one of my modules.
Another landscape piece I made as a final outcome for a module I had, which I made 4 versions of in a PS1 graphics style.
Another landscape piece I made as a final outcome for a module I had, which I made 4 versions of in a PS1 graphics style.
The Valley is a game demo, made entirely by myself. The game demo is available on my itch.io page.
The Valley is a game demo, made entirely by myself. The game demo is available on my itch.io page.
Final render of a magic book.
Final render of a dragon ornament.
Final render of the enchanted mask showing the enchanted effect.
Final render of a magic book.
A 3D modelled scene of a dungeon, which was used in a breakout inspired game I worked on called: Break Souls. Available on my itch.io page.
A 3D modelled scene of a dungeon, which was used in a breakout inspired game I worked on called: Break Souls. Available on my itch.io page.